

Player takes no damage, can fly, and can clip through walls. F8: Use this key twice to show additional information other than FPS, such as player core temperature, wellness, and surrounding Heatmap strength.Careful - some entities can't be killed (TraderTest) and the Entity Spawners will stay in your map forever. Shows a list of spawnable entities (zombies, traders, etc.).

This doesn't work well if the player is already in God mode (G) or Flight Mode (H). The "switchview" or "sv" command in the console will also do this.

The player is always spawned on the ground. Set position: Teleports the player to the given X and Z coordinates.The menu to the right (shown with ESC key) has several quick options to modify your world or interact with the player. This will also enable the Creative Menu and all functionality therein. Just removing the chunk or smth probably wont work, since my trader is right on top.Open the Command Console (F1) and type dm, then hit ENTER. Couldnt find any remove entitiy commands that work without mods, or even at all in a single player game. Is there a way I can remove it? I do have its entitity ID and could easily replace it via the cm if I was able to remove it - but as long as its sitting there, I cannot deploy a new drone or even a turret which would pretty much mess up my save sadly. It cannot be destroyed, neither by "kill" command, nor by rockets/guns/tools. It does not follow me and stays stationary "down there". I am flying right beside it, but it only lets me open the inventory or pin-code it. But since the drone is under the map it won't let me pick it up though. This would not be a major problem, since I could just go grab it with dm. Found him underneath, but in the process, my drone, that was following me, followed me through the mesh and fell through the world. I saw in several videos before, traders "changing position" along the Z-Axis, so I went into DM to search for him upwards and downwards of his original position. I went to my local trader just to see him gone. Fresh install, played for ~23 hours without any problems
